Deji Davids (Dj)

Senior Product Designer & Founding Builder. Distilling complex AI intent into human experiences.

Founder with 8 years of experience shipping AI-driven mobile products at Clyq, Mirrorly, and Cantina Labs. Successfully raised $500k based on a single prototype. Expertise includes the Figma and Vibecoding pipeline.

Available for work

My Operating System

1.

0-to-1 Product Strategy

Vision & Discovery

I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.

Founder-led product discovery

Competitive "Winning-Only" Intelligence

Conversion & Retention-led UX

Strategic roadmapping & MVP definition

1.

0-to-1 Product Strategy

Vision & Discovery

I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.

Founder-led product discovery

Competitive "Winning-Only" Intelligence

Conversion & Retention-led UX

Strategic roadmapping & MVP definition

1.

0-to-1 Product Strategy

Vision & Discovery

I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.

Founder-led product discovery

Competitive "Winning-Only" Intelligence

Conversion & Retention-led UX

Strategic roadmapping & MVP definition

2.

AI-Native Interaction Design

LLM & Haptics

Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.

Voice & LLM-driven UX patterns

Human-in-the-loop feedback systems

Managing AI latency & "thinking" states

High-fidelity mobile haptics & motion

2.

AI-Native Interaction Design

LLM & Haptics

Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.

Voice & LLM-driven UX patterns

Human-in-the-loop feedback systems

Managing AI latency & "thinking" states

High-fidelity mobile haptics & motion

2.

AI-Native Interaction Design

LLM & Haptics

Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.

Voice & LLM-driven UX patterns

Human-in-the-loop feedback systems

Managing AI latency & "thinking" states

High-fidelity mobile haptics & motion

3.

Design Engineering & Systems

Figma to Prod

I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.

Scalable Design Systems (Tokens & Components)

Figma-to-Production pipeline

Rapid functional prototyping

Front-end architecture alignment

3.

Design Engineering & Systems

Figma to Prod

I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.

Scalable Design Systems (Tokens & Components)

Figma-to-Production pipeline

Rapid functional prototyping

Front-end architecture alignment

3.

Design Engineering & Systems

Figma to Prod

I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.

Scalable Design Systems (Tokens & Components)

Figma-to-Production pipeline

Rapid functional prototyping

Front-end architecture alignment

4.

Product Ownership & Execution

Lifecycle Management

I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.

Agile & Sprint leadership

Technical specifications

Linear & Jira management

Lifecycle orchestration

4.

Product Ownership & Execution

Lifecycle Management

I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.

Agile & Sprint leadership

Technical specifications

Linear & Jira management

Lifecycle orchestration

4.

Product Ownership & Execution

Lifecycle Management

I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.

Agile & Sprint leadership

Technical specifications

Linear & Jira management

Lifecycle orchestration

How My Brain Works

1.

Extreme Ownership

I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."

1.

Extreme Ownership

I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."

1.

Extreme Ownership

I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."

2.

High-Fidelity First

Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.

2.

High-Fidelity First

Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.

2.

High-Fidelity First

Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.

3.

Systems as a Language

I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.

3.

Systems as a Language

I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.

3.

Systems as a Language

I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.

4.

The "Vibecoding" Speed

I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.

4.

The "Vibecoding" Speed

I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.

4.

The "Vibecoding" Speed

I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.

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