Senior Product Designer & Founding Builder. Distilling complex AI intent into human experiences.
Founder with 8 years of experience shipping AI-driven mobile products at Clyq, Mirrorly, and Cantina Labs. Successfully raised $500k based on a single prototype. Expertise includes the Figma and Vibecoding pipeline.
Available for work
My Operating System
Strategy
Interaction
Animation
Prototyping
Documentation
Ownership
1.
0-to-1 Product Strategy
Vision & Discovery
I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.
Founder-led product discovery
Competitive "Winning-Only" Intelligence
Conversion & Retention-led UX
Strategic roadmapping & MVP definition
1.
0-to-1 Product Strategy
Vision & Discovery
I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.
Founder-led product discovery
Competitive "Winning-Only" Intelligence
Conversion & Retention-led UX
Strategic roadmapping & MVP definition
1.
0-to-1 Product Strategy
Vision & Discovery
I lead products through the high-ambiguity phase of early development. I don't just design screens; I define the product architecture, validate user intent, and align design decisions with core business metrics.
Founder-led product discovery
Competitive "Winning-Only" Intelligence
Conversion & Retention-led UX
Strategic roadmapping & MVP definition
2.
AI-Native Interaction Design
LLM & Haptics
Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.
Voice & LLM-driven UX patterns
Human-in-the-loop feedback systems
Managing AI latency & "thinking" states
High-fidelity mobile haptics & motion
2.
AI-Native Interaction Design
LLM & Haptics
Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.
Voice & LLM-driven UX patterns
Human-in-the-loop feedback systems
Managing AI latency & "thinking" states
High-fidelity mobile haptics & motion
2.
AI-Native Interaction Design
LLM & Haptics
Specializing in the "Human Layer" of AI. I build interfaces where humans and agents interact seamlessly. I focus on bridging the 'Uncanny Valley' through transparent intent and graceful failure states.
Voice & LLM-driven UX patterns
Human-in-the-loop feedback systems
Managing AI latency & "thinking" states
High-fidelity mobile haptics & motion
3.
Design Engineering & Systems
Figma to Prod
I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.
Scalable Design Systems (Tokens & Components)
Figma-to-Production pipeline
Rapid functional prototyping
Front-end architecture alignment
3.
Design Engineering & Systems
Figma to Prod
I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.
Scalable Design Systems (Tokens & Components)
Figma-to-Production pipeline
Rapid functional prototyping
Front-end architecture alignment
3.
Design Engineering & Systems
Figma to Prod
I eliminate the handoff. By utilizing a "Vibecoding" workflow with tools like Claude Code and Lovable, I bridge the gap between Figma and production-ready React components.
Scalable Design Systems (Tokens & Components)
Figma-to-Production pipeline
Rapid functional prototyping
Front-end architecture alignment
4.
Product Ownership & Execution
Lifecycle Management
I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.
Agile & Sprint leadership
Technical specifications
Linear & Jira management
Lifecycle orchestration
4.
Product Ownership & Execution
Lifecycle Management
I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.
Agile & Sprint leadership
Technical specifications
Linear & Jira management
Lifecycle orchestration
4.
Product Ownership & Execution
Lifecycle Management
I operate at the intersection of design, engineering, and business. I bridge the gap between high-level vision and tactical execution, ensuring that every sprint delivers measurable value without compromising on craft.
Agile & Sprint leadership
Technical specifications
Linear & Jira management
Lifecycle orchestration
How My Brain Works
1.
Extreme Ownership
I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."
1.
Extreme Ownership
I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."
1.
Extreme Ownership
I don't just design features; I own outcomes. I start by identifying the 'Winning Intelligence', the specific user friction points that, once solved, move the needle on the business."
2.
High-Fidelity First
Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.
2.
High-Fidelity First
Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.
2.
High-Fidelity First
Wireframes often hide the truth. I think in motion and haptics. I build functional prototypes early to test the 'soul' of an interaction before a single line of production code is written.
3.
Systems as a Language
I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.
3.
Systems as a Language
I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.
3.
Systems as a Language
I don't see screens; I see architectures. I build scalable design systems that act as a shared language between design and engineering, ensuring zero loss in translation.
4.
The "Vibecoding" Speed
I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.
4.
The "Vibecoding" Speed
I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.
4.
The "Vibecoding" Speed
I bridge the handoff. By directing AI agents and 'vibecoding' directly into the stack, I shorten the loop from intent to production, shipping 10x faster than traditional workflows.


